Best Computer graphics & rendering Videos
The 114 Computer graphics & rendering videos here were recommended by different people across different months. Choose by who it is for: 14 introductory, 49 intermediate, 39 for a general viewer, and 12 for someone who wants the harder derivation. Most of them are a demo. What they share is that you see the result first and only then decide whether to follow the detail. Channels you will keep seeing include Inigo Quilez, GDC Festival of Gaming, Freya Holmér.

Destiny's Multithreaded Rendering Architecture
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny.

SGI IRIS 2400 (1985)
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU.

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography.

This game DISAPPEARS if you pause it!
A game-dev video demonstrating a noise shader in Godot where shapes are visible only in motion against animated noise and vanish when the game is paused or screenshotted.

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox.

Eulerian Video Magnification
The video accompanying the SIGGRAPH 2012 paper on Eulerian Video Magnification.

Evolved Virtual Creatures (1994)
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete.

Sparse Voxel Octree (SVO) Demo by Jon Olick
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008.

Make Your Renders Unnecessarily Complicated
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.

Qt 5 based 3D Wayland compositor
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.

Enemies – real-time cinematic teaser | Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit.

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates.

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene.

Improving VR with NVIDIA’s Foveated Rendering
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking.

Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)
The CVPR 2016 oral demo of Face2Face, a system that captures a person's face and reenacts another video's face in real time using only RGB video.

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5.

Chrome vs Firefox vs Safari vs Servo WebRender
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display.

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.