Best Indie game development Videos
The 38 Indie game development videos here were recommended by different people across different months. Choose by who it is for: 1 introductory, 14 intermediate, 22 for a general viewer, and 1 for someone who wants the harder derivation. Most of them are a talk. What they share is that one speaker finishes a claim, and the examples exist to hold that claim up. Channels you will keep seeing include GDC Festival of Gaming, Nizzotch, CodeParade.

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.

How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam.

The Next Major RTS Will Fail. This Is Why.
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right.

Making Metagun
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18.

Antichamber: An Overnight Success, Seven Years In The Making
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF.

Is a round Minecraft world possible?
Jeija demonstrates a modified Minetest game with a spherical planet, using a grid transform to make a voxel world round.

Notch Coding Minicraft!
Footage of Notch (Markus Persson) live-coding his Minicraft game in Java during a Ludum Dare 48-hour game jam.

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015.

Crafting A Tiny Open World: A Short Hike Postmortem
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike.

Godot Engine - Apps & Tools - 2022 Showreel
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project.

How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
A short explainer showing what walking through walls would look like with movement in a fourth spatial dimension, using the 4D puzzle game Miegakure.

This game DISAPPEARS if you pause it!
A game-dev video demonstrating a noise shader in Godot where shapes are visible only in motion against animated noise and vanish when the game is paused or screenshotted.

Q&A: Techniques for dealing with lack of motivation, malaise, depression
The question-and-answer session that followed Jonathan Blow's talk on dealing with lack of motivation, malaise and depression.

Cave game tech test
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map.