Zach Oakes - Making Games at Runtime with Clojure
Why it was recommended
here is his presentation on this subject at the last Conj (great talk)
Strong recommendationzach · Original
What it covers
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- ClojureTV
- Length
- 37 min 34 sec
- Year
- 2014
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