The Early Days of id Software
Why it was recommended
the rest of the talk is very inspiring - so listen to the hour-long video
Strong recommendationhyperpallium · Original
What it covers
John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game. It is for a general viewer who does not plan to take a prerequisite first.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 56 min 3 sec
- Year
- 2016