Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
Why it was recommended
This is a great talk for those who love such things
Strong recommendationtdeck · Original
What it covers
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- GameSpot
- Length
- 1 hr 0 min
- Year
- 2011