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Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

Why it was recommended

This is a great talk for those who love such things

Strong recommendationtdeck · Original

What it covers

David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
GameSpot
Length
1 hr 0 min
Year
2011
Open on YouTube

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