Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Why it was recommended
You may enjoy this talk, the devs for Far Cry 5 procedurally generated quite a lot of their world
Recommendationfenwick67 · Original
What it covers
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- Houdini
- Length
- 1 hr 6 min
- Year
- 2018