PickVids

Walls, Floors, & Ceilings

Why it was recommended

each longer than half an hour (and both of them extremely interesting)

Strong recommendationdEnigma · Original

What it covers

Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
UncommentatedPannen
Length
37 min 23 sec
Year
2017
Open on YouTube

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