Walls, Floors, & Ceilings
Why it was recommended
each longer than half an hour (and both of them extremely interesting)
Strong recommendationdEnigma · Original
What it covers
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed. It is for someone who wants the derivation, proof, or implementation detail.
Video details
- Channel
- UncommentatedPannen
- Length
- 37 min 23 sec
- Year
- 2017
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