'Diablo': A Classic Game Postmortem
Why it was recommended
heartily recommended if you want to know about the human aspect behind game dev
Strong recommendationbaristavibes · Original
What it covers
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and. It is for a general viewer who does not plan to take a prerequisite first.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 1 hr 17 min
- Year
- 2016