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Rendering Tiny Glades With Entirely Too Much Ray Marching

Why it was recommended

There’s a recent tech talk about it which is full of wizardry

RecommendationMattRix · Original

What it covers

A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
Graphics Programming Conference
Length
59 min 20 sec
Year
2024
Open on YouTube

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