Rendering Tiny Glades With Entirely Too Much Ray Marching
Why it was recommended
There’s a recent tech talk about it which is full of wizardry
RecommendationMattRix · Original
What it covers
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth. It is for someone who wants the derivation, proof, or implementation detail.
Video details
- Channel
- Graphics Programming Conference
- Length
- 59 min 20 sec
- Year
- 2024