How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Why it was recommended
Essential viewing for anyone interested in game development history.
Strong recommendationbarishnamazov · Original
What it covers
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the. It is for a general viewer who does not plan to take a prerequisite first.
Video details
- Channel
- Ars Technica
- Length
- 20 min 49 sec
- Year
- 2020