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How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

Why it was recommended

Essential viewing for anyone interested in game development history.

Strong recommendationbarishnamazov · Original

What it covers

In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the. It is for a general viewer who does not plan to take a prerequisite first.

Video details

Channel
Ars Technica
Length
20 min 49 sec
Year
2020
Open on YouTube

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