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#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

Why it was recommended

I recently watched this talk by Johnathan Blow[0] where he talks about quality of life in programming languages and spends a fair amount of time talking about compile times and their effects.

Recommendationgoostavos · Original

What it covers

Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
Gamelab Conference
Length
58 min 24 sec
Year
2018
Open on YouTube

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