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Jonathan Blow on scripting languages

Why it was recommended

Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.

Recommendationpipeline_peak · Original

What it covers

A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
Jeru Sanders
Length
9 min 30 sec
Year
2019
Open on YouTube

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