Jonathan Blow on scripting languages
Why it was recommended
Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.
Recommendationpipeline_peak · Original
What it covers
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- Jeru Sanders
- Length
- 9 min 30 sec
- Year
- 2019