GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
Why it was recommended
showing the lengths they went to achieve a high-res hand-drawn look while developing Guilty Gear Xrd.
Recommendationflobosg · Original
What it covers
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 58 min 59 sec
- Year
- 2015