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How to Survive in Gamedev for Eleven Years Without a Hit

Why it was recommended

you can redefine your idea of "success" a little and make a comfortable living

RecommendationFirmwarrior · Original

What it covers

Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
GDC Festival of Gaming
Length
52 min 12 sec
Year
2016
Open on YouTube

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