How to Survive in Gamedev for Eleven Years Without a Hit
Why it was recommended
you can redefine your idea of "success" a little and make a comfortable living
RecommendationFirmwarrior · Original
What it covers
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 52 min 12 sec
- Year
- 2016
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