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Jonathan Blow: Game design: the medium is the message

Why it was recommended

how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO

Recommendationpo · Original

What it covers

Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. It is for a general viewer who does not plan to take a prerequisite first.

Video details

Channel
CreativeMornings HQ
Length
48 min 27 sec
Year
2013
Open on YouTube

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