Nintendo - Putting Play First
Why it was recommended
I highly recommend Mark Brown's video
Strong recommendationdmitriid · Original
What it covers
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and. It is for a general viewer who does not plan to take a prerequisite first.
Video details
- Channel
- Game Maker's Toolkit
- Length
- 12 min 2 sec
- Year
- 2016
More in this topic
- Juice it or lose it - a talk by Martin Jonasson & Petri Purho
- Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
- Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
- Failing to Fail: The Spiderweb Software Way
- Exploring the Tech and Design of Noita
- 'Diablo': A Classic Game Postmortem