8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
Why it was recommended
For an in-depth explanation, see this excellent GDC talk on its implementation in Mortal Kombat and Injustice 2
RecommendationOberdiah · Original
What it covers
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal. It is for someone who wants the derivation, proof, or implementation detail.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 59 min 38 sec
- Year
- 2019
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