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8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

Why it was recommended

For an in-depth explanation, see this excellent GDC talk on its implementation in Mortal Kombat and Injustice 2

RecommendationOberdiah · Original

What it covers

A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
GDC Festival of Gaming
Length
59 min 38 sec
Year
2019
Open on YouTube

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