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Overwatch Gameplay Architecture and Netcode

Why it was recommended

This Overwatch GDC talk is the best breakdown/example of data-oriented ECS in a AAA game that I know of

Strong recommendationBekwnn · Original

What it covers

Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
GDC Festival of Gaming
Length
1 hr 4 min
Year
2019
Open on YouTube

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