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The Implementation of Rewind in Braid

Why it was recommended

Here's a GDC talk about the rewind system in which he explains some of the hurdles he had to deal with

ReferenceAnIdiotOnTheNet · Original

What it covers

Jonathan Blow's GDC talk explains how the time-rewind mechanic in Braid was designed and implemented, including the technical hurdles such as memory limits and state. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
GDC Festival of Gaming
Length
26 min 56 sec
Year
2016
Open on YouTube

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