Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Why it was recommended
To get a sense for this, watch this video [1] (from 7 years ago) walking through the design of level 1-1 of SMB.
Recommendationjader201 · Original
What it covers
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials. It is for a general viewer who does not plan to take a prerequisite first.
Video details
- Channel
- Extra History
- Length
- 5 min 43 sec
- Year
- 2014
More in this topic
- Juice it or lose it - a talk by Martin Jonasson & Petri Purho
- Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
- Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
- Failing to Fail: The Spiderweb Software Way
- Exploring the Tech and Design of Noita
- 'Diablo': A Classic Game Postmortem