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I Shot You First: Networking the Gameplay of Halo: Reach

Why it was recommended

This talk from the Halo: Reach team might be one of my favorite game networking talks I've ever seen

Strong recommendationJasper_ · Original

What it covers

Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
GDC Festival of Gaming
Length
1 hr 49 min
Year
2018
Open on YouTube

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