I Shot You First: Networking the Gameplay of Halo: Reach
Why it was recommended
This talk from the Halo: Reach team might be one of my favorite game networking talks I've ever seen
Strong recommendationJasper_ · Original
What it covers
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and. It is for someone who wants the derivation, proof, or implementation detail.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 1 hr 49 min
- Year
- 2018
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