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Multithreading the Entire Destiny Engine

Why it was recommended

explaining how Bungie turned almost every part of Destiny's engine into a job graph that can be processed in parallel

Referencecpeterso · Original

What it covers

A 2015 GDC talk by Bungie's Barry Genova on how Destiny's engine was restructured into a job graph with limited thread pre-emption. It is aimed at programmers of demanding. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
GDC Festival of Gaming
Length
59 min 34 sec
Year
2017
Open on YouTube

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